The mechanic unites in Metal Rage are subdivided into 8 types in total
Metalrage is totally a new game developed by Gamehi. As a fan of MMORPG, I have to have a first knowledge about this game. Just like other games, Cabal Alz is also prominent here. What I am interested in are the maximized strategies and massive warface.
The mechanic unites in Metal Rage are subdivided into 8 types in total: Small, middle, assault, sniping type for combat units and firepower, observer, maintenance and engineer type for supportive units.
The bisected army branch system focuses on not just the elimination of enemies, but the strategy-oriented play that determines win or loss based on the friendly forces’ moves. Especially, the actions of supportive units with various special abilities will allow users to enjoy the aspects of real-time strategy games with gold.
Through ear-ripping sound of boosters, explosion of bombs and remains of buildings, an urgent battlefield unfolds. Metal Rage provides 16:16 massive battlefield, which is very unique in Korean shooting games, making the battle atmosphere more dynamic than the usual 8:8 environment.
Especially, the team play enables a strategic respond to real-time variant situation of battlefields and hence makes the game even more intensive. 16:16 battle mode will force users to think for their team and flow of the game, instead of themselves and temporary triumph.
It seems that this game is so exciting. I really want to buy gold for preparation and wait for playing this wonderful game. How about you?